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Development:

2024

Project Description: 

The PsyDuck Hunt project is a 3D Unity game where players explore an environment, locate and capture NPCs using throwable objects, and experience animations, physics, and sound effects that bring the world to life. The game features player and NPC movement, animations, camera control, collision, lighting, and ambient audio. It includes start and end screens, a countdown timer, and capture mechanics with particle effects and randomized outcomes, showcasing mastery of Unity fundamentals and interactive gameplay design.

My contribution

Responsible for all aspects of the project, including programming, environment setup,finding animation, sound design, and UI implementation. Developed the full 3D gameplay experience—from player controls and NPC behaviors to capture mechanics, particle effects, and interface flow—ensuring a complete and polished Unity project.
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