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Development:

2023

Project Description: 

Our design problem is figuring out how to display a two-sided story that displays different worlds and times within the same location to develop a grim and darker narrative.​​

In the game, you play as a child who was left alone by their parent in a cabin for two seasons. The child, being worried for their parent, tries to look for any clues that they left behind to possibly find where they went.

  • GitHub

My contribution

Responsible for level design and its implementation in Unity, ensuring engaging gameplay flow and cohesive environmental structure.

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