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Development:
2023
Project Description:
Our design problem is figuring out how to display a two-sided story that displays different worlds and times within the same location to develop a grim and darker narrative.
In the game, you play as a child who was left alone by their parent in a cabin for two seasons. The child, being worried for their parent, tries to look for any clues that they left behind to possibly find where they went.
My contribution
Responsible for level design and its implementation in Unity, ensuring engaging gameplay flow and cohesive environmental structure.


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