top of page

Development:
2025
Project Description:
This project features a custom 2D game engine built from scratch in C++ with SDL2. Designed with a component-based architecture, the engine supports a full brick-breaker game that includes three levels, power-up mechanics, and dynamic collision handling
My contribution
Responsible for everything except the artwork for the bricks and balls, spending most of the time transforming the game code into a functional game engine.


bottom of page



